Tidewardens
Harbors give +1★ per turn; sees the tide forecast 6 turns further.
Tiny islands. Big plans.
Found a city on a little hex island, grow it into an empire and outplay up to three rivals. A whole match takes about 20 to 30 minutes, against bots or friends, live or one turn a day.
The real game board, loading…
Maps are small and turns are quick: a few taps to move, fight, build and research. Every star you earn could do three different jobs, so every turn asks a real question. Grow, defend or strike?
Every attack shows the exact damage both ways. No dice, no surprises, just the better plan.
Each ally standing next to the target adds 25% to an attack, up to 50%. Surround, then strike.
Take every rival's cities, or lead on score when the last round comes. Once a match is clearly decided, the rest can concede in one tap.
Lift the clouds, claim villages and turn them into cities. Ruins hide stars, a free tech or a new unit.
Harvest fruit and fish, build farms, mines and markets. Each time a city levels up you pick a reward: walls, a workshop, wider borders, even a Champion.
Research stronger units, set up flanks and take your rivals' cities. Hold the map to win outright, or lead on score when time runs out.
Start a match, share a six-letter code and play on any phone or computer. Bots fill any empty seat, so a match never waits for a fourth player.
90-second turns, for when everyone's around.
Take your turn whenever it suits you: 8 hours, a day or three days per turn.
Friends join with a code or a link, in the app or straight from the browser.
Bots play their turns instantly. Miss two turns in a row and a caretaker bot plays for you until you're back.
Every faction starts with its own tech and unit and keeps one lasting edge. None of them is meant to be stronger: their balance is tuned with bot-versus-bot simulations.
Harbors give +1★ per turn; sees the tide forecast 6 turns further.
+2 defence on hills and mountains; the capital starts with walls.
Mounted units cost 1★ less, move 1 tile further and ignore zone of control.
Forest costs their units 1 movement, and Lumber camps give +1 more growth.
Cheap spears hold the line, bows shoot from two tiles away, raiders hit and run, catapults crack walls and ships carry your army across the sea.
Cheap, sturdy backbone.
+2 vision. Cannot capture cities.
Shoots 2 tiles away; melee units can't hit back.
Hit and run: can still move after attacking.
×1.5 defence inside a city.
+50% attack and defence against mounted units.
Charge: +50% attack after moving 2 tiles.
Can't move and shoot in the same turn. ×2 attack against units in cities.
Carries 1 land unit. Shallows only.
Crosses open sea and carries 2 units.
Bombards coastal tiles from 2 away.
Trained in level 3+ cities, one per city; never counts against the unit cap. Heals 3 HP every turn.
The techs sit on a hex web around Settlement. You can research any tech next to one you already have, so the path you take shapes your army and your economy. Costs rise with each ring and with every city you own.
On archipelago maps the tide rises and falls every few rounds. At low tide, sandbars join the islands and armies walk across. At high tide the sandbars and low fields flood, ships sail through, and anyone caught there is pushed ashore. Dikes keep your lowland dry, and the Tidewardens see the tide coming six rounds earlier.
Sandbars are dry land. Infantry can cross between islands without a boat.
The same coast a few rounds later: sandbars and lowland are shallow water.
The whole game, with nothing in the way. One optional purchase later, and that's all.
No banners, no videos between turns, no "watch this to continue".
Nothing you can buy makes a unit stronger. Every match starts even.
Matches with friends and bots are free. A one-time Full Game unlock comes later, and it's optional.
No third-party analytics and no data sold. The privacy policy lists everything that's stored.
Quick game sets up a small map against one easy bot. The manual inside the game explains every rule, unit, building and tech in a few short pages, and you can open it from any screen.
Play now in your browser. No download, no account: pick a name and go.